Free online sprite sheet maker · no upload

Sprite Sheet Maker

Pack PNG frames into a sprite sheet in your browser. This sprite sheet creator trims edges, adds padding, previews the loop, then exports PNG plus TexturePacker JSON.

What is a sprite sheet maker?

A sprite sheet maker packs animation frames into one PNG atlas so a game engine can play the loop from a single texture. Searchers also call this a sprite sheet generator — packing frames, not drawing characters.

A sprite sheet — sometimes written spritesheet — is a grid or strip of frames. The maker’s job is packing: drop PNG, JPG, or WebP frames, sort names naturally, trim transparent padding, then export sheet.png plus atlas metadata. People also search spritesheet maker as one word. That is different from a “sprite maker,” which draws a character from scratch.

Packing runs in the browser. Trim offsets stay in TexturePacker-style JSON so Unity, Godot, Phaser, and PixiJS keep the character planted. Uniform cells help Unity Sprite Editor slice by size when you skip JSON. Pixel art sprite sheets stay sharp with nearest-neighbor preview.

Sprite sheet creator features

Built for packing, not for generating characters with AI. Frames stay on your machine; the atlas is ready for engines.

  • Local sprite sheet packer

    Drag frames onto the maker. Nothing is uploaded. Natural sort keeps walk_2 before walk_10 so the animation does not shuffle.

  • Trim, pad, and extrude

    Trim empty transparent borders and keep sourceSize in the atlas. Padding and 1–2px extrude reduce GPU bleed on filtered pixel art sprite sheets.

  • Grid, strip, or packed layout

    Use a sprite sheet packer layout: grid, horizontal, vertical, or packed. Uniform cells and power-of-two size match Unity and Godot habits.

  • PNG + atlas in one ZIP

    Export a PNG sprite sheet, TexturePacker JSON Hash/Array for Phaser and Pixi, Godot atlas text, and per-frame PNGs — or download the sheet alone.

  • Sprite sheet animation preview

    Play sprite sheet animation at a chosen FPS before you export. Catch jitter, bad order, or a missing frame without leaving the page.

  • GIF frames as a convenience

    Drop an animated GIF and it splits into frames, then packs like PNG. Need a GIF-first flow? Use GIF to sprite sheet.

How to make a sprite sheet

Drop frames, set the grid, preview sprite sheet animation, and export PNG plus atlas JSON.

1

Add frames

Drag PNG, JPG, or WebP frames onto the maker. Names sort naturally so walk_2 sits before walk_10. Animated GIFs split into frames automatically.

2

Arrange the sheet

Pick Grid, Horizontal, or Vertical. Set columns, padding, trim, extrude, and power-of-two sizing. Align characters to the bottom-center of each cell.

3

Preview animation

Play the loop and set FPS so you can see jitter or bad frame order before you export.

4

Export for your engine

Download a ZIP with sheet.png, TexturePacker JSON, Godot atlas text, and individual frames. Slice by cell size in Unity Sprite Editor when you are not using JSON.

Who this sprite sheet generator is for

If you already have frames and need a sheet plus atlas, this homepage is the right tool. It is not an AI character generator.

  • Indie game developers

    Pack walk cycles for Unity, Godot, Phaser, PixiJS, or GameMaker. JSON Hash/Array follows TexturePacker so loaders you already use keep working.

  • Pixel artists

    Turn a folder of PNG frames into a pixel art sprite sheet with trim, bottom-center align, and nearest-neighbor preview so the character does not float.

  • RPG Maker and engine importers

    Need an RPG Maker sprite sheet size or a uniform cell grid? Export PNG with even cells and slice in the editor. We do not emit FNF XML yet — use PNG + JSON for Phaser-style pipelines.

  • Anyone learning how to make a sprite sheet

    Follow how to make a sprite sheet in the steps below, preview sprite sheet animation on the overlay, then download. Still images also have an image to sprite sheet page; video and AI generators are later tools.

Sprite Sheet Maker FAQ

Packing, export formats, and how to import the sheet into Unity, Godot, Phaser, or PixiJS.

A sprite sheet maker packs animation frames or loose PNGs into one image (a sprite sheet or texture atlas) plus metadata so Unity, Godot, Phaser, and Pixi can play the animation without loading dozens of files. People also search spritesheet maker as one word — it is the same tool.
No. The homepage packs frames you already have. It does not draw characters. Sprite sheet maker, sprite sheet creator, and sprite sheet generator are common names for this packing job — they are not separate products here.
Drop PNG, JPG, or WebP frames onto the maker, keep natural filename order, pick grid or strip layout, trim and pad, preview the loop, then download ZIP or PNG. That is how to make a sprite sheet in the browser without installing TexturePacker.
No. Packing, trim, extrude, and export run locally. Nothing is uploaded unless you later use a signed-in account feature.
PNG sheet, TexturePacker-compatible JSON Hash and JSON Array (Phaser / Pixi), a Godot atlas text file, and optional per-frame PNGs in a ZIP. Unity usually slices the PNG by cell size in the Sprite Editor. We do not export FNF XML yet; use PNG plus JSON for Phaser-style loaders.
Trim removes empty transparent borders so the sheet packs tighter; offsets stay in the atlas so the character does not jump. Extrude copies edge pixels to stop texture bleeding when the GPU filters the sheet — important for pixel art sprite sheets.
Yes: GIF frames split automatically, then pack like PNGs. Still images have a dedicated image to sprite sheet page. GIF to sprite sheet is the GIF-first converter. Video to sprite sheet is not in v1.
Stay at or under 4096×4096 when you can. The tool warns around that size. For RPG Maker or Unity, uniform cell size matters more than a magic canvas: even cells slice cleanly. Very large sheets are limited by device memory, not a server quota.
The sprite sheet generator is free to use in the browser. It builds a sheet from your frames; it is not a library of ready-made game art.

Ready to use

This sprite sheet maker packs a PNG atlas you can drop into a game engine. Phaser and Pixi load TexturePacker JSON; Unity and GameMaker slice a uniform sheet; Godot gets a region text file.

  • Phaser & PixiJS

    Load the sprite sheet with JSON Hash or JSON Array (TexturePacker fields: frame, trimmed, spriteSourceSize, sourceSize).

  • Unity

    Import the sprite sheet PNG and slice by cell size in Sprite Editor when Uniform is on. No .meta file yet.

  • Godot

    Import the atlas PNG, then copy regions from the Godot text export. Not a native .tres yet.

  • GameMaker

    Add the sprite sheet PNG and slice on a grid — the same path as any even-cell spritesheet maker export.